Tournament rules
How our charity tournaments run, from team sheets to the final whistle. If anything here isn't clear, ask us on WhatsApp.
Teams
- Seven on court at a time. Squad sizes are set for each event and shown on its form.
- Swap players at half time, or straight away for an injury.
- Every team has a captain, who is the committee's contact on the day.
Matches
- Short games of two halves. The event page shows the half length and the order of play.
- Be at your court a few minutes early. Games start on time so the day runs to plan.
- The umpire tosses for the first centre pass, then centre passes take turns.
Scoring
- Only the Goal Shooter and Goal Attack score, from inside the shooting circle. Each goal is one point.
- A win is 3 points, a draw 1 and a loss 0. Ties on the table go to goal difference, then goals scored.
Keeping score
- Each team keeps score for a game or two they aren't playing in. We'll tell captains which ones.
- It's super easy: count how many times the ball goes in at each end on the scorecard we'll give you at the main desk.
Umpires
- Two umpires per game, and nobody umpires while their own team is playing.
- The umpire's call is final. This is a fun day out for charity with volunteer umpires, so let's be good sports and take any issues to your captain, off court.
Safety
- Trainers on, jewellery off (tape over a ring that won't come off) and nails short.
- Drink plenty of water. Tell an organiser straight away about any injury. First aid is on site.
- Everyone ticks the medical waiver when they sign up.
Fair play
- It's for charity. It's fancy dress. Play hard, play fair, and no dangerous contact.
- Respect the umpires, the scorers, the other teams and the club.
Questions about the rules or your team?
Ask us on WhatsApp